Review: Minecraft


Cardinal Chronicle

An illustration to represent the game Minecraft. Minecraft can be seen as influential to people all around the world.

Minecraft, the popular video game that lets players build and explore virtual worlds, has become the most influential game of all time. Developed by Swedish game developer Markus “Notch” Persson in 2011, the game has sold over 200 million copies worldwide, making it one of the best-selling video games of all time. But it’s not just the sales figures that make Minecraft so influential – it’s the way the game has changed the way we think about games and interactive media.

One reason Minecraft is so influential is its open-ended gameplay. The game doesn’t have a set storyline or mission to complete, but instead allows players to create and explore their own world, limited only by their imagination. This has had a profound impact on the gaming industry, inspiring countless other games to adopt a similar open-world format. It has also led to the rise of a new genre of games known as sandbox games, which prioritize player freedom and creativity over narrative structure.

Another reason Minecraft is so influential is its impact on education. The game has been used as a teaching tool in schools around the world, as it provides an interactive and engaging way for students to learn about subjects like history, science, and math. Minecraft has also been used to teach coding and programming, helping to inspire a new generation of young coders and game developers. In this way, Minecraft has helped to bridge the gap between gaming and education, showing that video games can be more than just entertainment, but also a powerful tool for learning and personal development.

Overall, Minecraft has had an immense impact on the gaming industry and the world as a whole. Its open-ended gameplay and educational applications have inspired countless other games and have shown the potential for video games to be more than just a form of entertainment. As Minecraft continues to evolve and grow, it will undoubtedly continue to shape the way we think about and interact with games and technology.